Slow Week

Unfortunately RL has been getting in the way of much progress this week.  I missed my normal #ScreenshotSaturday, but don't mind too much as there really is nothing new graphically to show for any progress made during the week.

I have spent a lot of the time that I did get to work on the game doing mundane (but essential) stuff like coding the "tracking" system for the collectibles, switches, etc.  and then building on from that with the spawning/collecting of items in the game.

I've realised that I can also use the same system to implement a sort of tutorial and the popup messages/dialogs as well.

Hopefully this week will prove a bit more productive than the last.

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