So few things left to do
Even though progress has been on-and-off over the last few weeks, it is surprising how many of the tasks I had left to do are actually getting done.
I was sure that things would have broken down by now, but progress is still steady.
I am now going to probably ruin everything, but I am aiming to actually have this game completed within June. That might appear to be a broad timeframe, but I have a specific date in mind but am not quite stupid enough to post it while there are still quite a few tasks left to be completed.
I have built up the remaining task list that I believe will need to be completed before I can push this game out, and although there are quite a few things on that list I am quite confident in completing them all before the date that I have in mind.
With nothing looking like it will get in the way of me achieving my goal, I expect my new post to be one of the last I make in this devlog for Ix and the Dark Mage.
Fingers are crossed that things will be fine.
A quick edit: I have just realised that I have been working on this game on/off for just over 2 years now. Not exactly an auspicious achievement, but rather interesting what happens when real life gets in the way of game development.
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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