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Ix and the Dark Mage
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Devlog
Ix has gone live
June 11, 2019
by
BaBiA Game Studio
Finally, after two years of on-and-off development, Ix and the Dark Mage has made it to a non-beta release. This project was started as a bit of a prototype, but evolved over time to what it is today...
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Onto the final battle - pt2 (and beyond)
June 10, 2019
by
BaBiA Game Studio
So after a lot of changes and tweaks the final boss battle appears to now be working as I had wanted it to. I decided soon after spending a couple of nights getting it all done that I would work on an...
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Onto the final battle - pt1
June 04, 2019
by
BaBiA Game Studio
So I finally got around to working on the final boss battle. I had an idea to stop the player from getting too far away from the boss (the room is 2-3 screens wide and tall so it was possible to run a...
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More tweaks and changes
June 04, 2019
by
BaBiA Game Studio
Instead of progressing with the final boss battle, I have instead found myself making more and more adjustments to the text/dialog displays. I found that the way I had them in the win/lose screens was...
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New endings
June 04, 2019
by
BaBiA Game Studio
After a sudden idea came to me fully formed one evening, I have redone the game win and game loss that I had. Now, instead of just text, I have made scenes showing the endings for the game. A couple...
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A very productive week
June 04, 2019
by
BaBiA Game Studio
In the last few days since my previous devlog entry, things have progressed very well. I managed to clear another couple of bugs (one that has been around for a while and I was never sure if I was act...
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So few things left to do
June 04, 2019
by
BaBiA Game Studio
Even though progress has been on-and-off over the last few weeks, it is surprising how many of the tasks I had left to do are actually getting done. I was sure that things would have broken down by no...
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That was easier than I thought...
June 04, 2019
by
BaBiA Game Studio
The bug that I found in my last update was actually a lot easier to fix than I thought it would be. Turns out that by simply planning it out properly with the new text system it was simple to change...
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Bug, bugs, bugs
June 04, 2019
by
BaBiA Game Studio
Just when I thought progress was going well, a major bug appeared due to a change I had made to make another part of the game better. This is putting a bit of a delay in getting the final boss battle...
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The work goes on
June 04, 2019
by
BaBiA Game Studio
Just a brief update this time to say that the final boss battle is being revamped. The original idea that I had made the entire boss battle a complete mess and overly complex. The dialog text before...
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More updates and a new version
June 04, 2019
by
BaBiA Game Studio
After the feedback received based on the older version that was available from the GameMaker Community forum, I have made several changes not just around tidying things up, but tweaking a bit of balan...
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Nice to have some feedback
June 04, 2019
by
BaBiA Game Studio
In the last couple of days one of the members of the GameMaker Community (GMC) posted a video feedback for Ix and the Dark Mage based upon the demo that was uploaded last year. It was great to get thi...
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A long road back
June 04, 2019
by
BaBiA Game Studio
It has been a very hard time the last 8 months or so, with far too many things happening that have impacted on the progress of this game, I am finally in a position to come back onboard and look to fi...
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Back up and running again
June 04, 2019
by
BaBiA Game Studio
After shelving this project several months ago due to other commitments and an inability to actually work on it, I have decided to come back to Ix with renewed vigour to get it completed. Changes that...
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Slow progress...
June 04, 2019
by
BaBiA Game Studio
This last month has seen a marked lack of progress unfortunately. The second mini-boss has been completed, but time has not been on my side when trying to fit the development of the game into what li...
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A major milestone is reached
June 04, 2019
by
BaBiA Game Studio
The first of 3 mini-bosses has been completed. Introducing "Bragga" the witch-mage: This boss casts fireballs at Ix, and summons deadly swarms of Slimes to overrun our poor Goblin protagonist. #Ixandt...
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Another sprint finished, several more to go
June 04, 2019
by
BaBiA Game Studio
At the time of writing this update, I have just completed the work in the latest sprint of development and things are coming together nicely. A few more tweaks have been made to the way the game play...
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Ranged enemy combat and blood...
June 04, 2019
by
BaBiA Game Studio
What's this? 2 devlog entries within a couple of days? Am I feeling okay? Nothing to panic about, but I just managed to get through another couple of items that I wasn't sure how long it would be to...
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Another milestone reached
June 04, 2019
by
BaBiA Game Studio
It's been a couple of weeks since the last post, so just a quick update on progress: Everything is going well. - New health system is in and working properly. - States are all complete for enemy patro...
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States, states, states
June 04, 2019
by
BaBiA Game Studio
I love state machines. What more needs to be said? I have found that I enjoy working the logic of the whole thing into the game and it really gives a nice feel to everything when you get your enemies...
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A long time has passed
June 04, 2019
by
BaBiA Game Studio
It has been a while since my last post to this devlog, and I hadn't even realised it. There were some issues with the way that things were going with the original version of the game, so I took a ste...
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Slow week
June 04, 2019
by
BaBiA Game Studio
Unfortunately RL has been getting in the way of much progress this week. I missed my normal #ScreenshotSaturday, but don't mind too much as there really is nothing new graphically to show for any pro...
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The overland map
June 04, 2019
by
BaBiA Game Studio
As I mentioned in my previous log, now that I have completed the mapping of the overland map for the land of the Goblins, I can now show the completed world. #ScreenshotSaturday The world is 8 rooms w...
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Week 4
June 04, 2019
by
BaBiA Game Studio
My fourth week on Ix and the Dark Mage finishes tonight, so I thought it would be a good idea to do what I had promised and upload a couple of quick images of how the game is looking. These were poste...
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3 Weeks In
June 04, 2019
by
BaBiA Game Studio
So I have been working on Ix for a while now, and finally decided that I need to start putting down somewhere exactly what is going on. So I will compress the first 3 weeks of development into this fi...
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Posting all at once
June 04, 2019
by
BaBiA Game Studio
I have been keeping a Devlog on another site, but as I am considering transitioning away from there and back to itch I thought I should move all of those posts before I actually get to release the gam...
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