States, states, states
I love state machines.
What more needs to be said? I have found that I enjoy working the logic of the whole thing into the game and it really gives a nice feel to everything when you get your enemies moving quite dynamically. Yes, there is still some patterns in play, but overall it does make things start to feel more real.
However, things have taken a bit of a slow-down at the moment with a RL injury keeping me away from the keyboard for over a week. Hopefully things are starting to look up and I can look to ramp things up over the coming days. I already have a list of tweaks and changes that will be making their way into the latest version of the game:
- new health system
- revised target graphic
- better HUD
- enemy alerted and adjustments to patrolling state
All in all, things are still progressing and I have a decent amount of stuff still to get through over the next several weeks.
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- So few things left to doJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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