Another sprint finished, several more to go
At the time of writing this update, I have just completed the work in the latest sprint of development and things are coming together nicely. A few more tweaks have been made to the way the game plays, and now it feels a lot better experience.
Some of the adjustments that have been made:
- Player movement speed has been increased
- Weapon recharge time has been decreased
- No more damage taken when colliding with normal enemies (only their weapons)
And some further work has been done on getting the following up and running:
- The "Game Over" sequence is completed (win and loss)
- The first version of the rolling credits has been completed
This weekend will see some more screenshots of the new characters as I don't think these have been shown in the dev log yet. It may be a bit of a surprise to people to see what has changed.
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- So few things left to doJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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