Back up and running again
After shelving this project several months ago due to other commitments and an inability to actually work on it, I have decided to come back to Ix with renewed vigour to get it completed.
Changes that have gone in already:
- Some smaller systems have been rewritten (thanks to work on other projects that allowed me to come up with better solutions), and others have seen tweaks to make them better.
- A new save/load system is in place, and the controls have had an overhaul.
- Player controls can be changed, and graphics resolutions can be selected (neither of these were previously possible).
Things that are still on the list before this can fully be released:
- The final boss still needs to be created.
- SFX need to be added (there are very few in at the moment).
- Adjustments to the player and enemy balancing is looming.
- Adding back in the text system to display information during the game.
I am sure more things will come along as I continue to progress with working on Ix, but at least now I have a better feeling about how to get this over the finish line.
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- So few things left to doJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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