3 Weeks In
So I have been working on Ix for a while now, and finally decided that I need to start putting down somewhere exactly what is going on.
So I will compress the first 3 weeks of development into this first devlog.
Week 1
I spent of this time procrastinating over how much of the mapping I should actually be looking at.
I already had my tilesets and a base sprite to play with, but just could not get into drawing up the rough world map for the whole game.
So instead I decided to work through some of the basic mechanics instead:
- Movement
- Player GUI
- Some basic player states
Week 2
Still delaying on drawing the world map.
Worked through some further game mechanics:
- Room transfers using 2 test rooms that would not be part of the main maps.
- A pause menu with the current room fading in the background.
- Adding in nice methods for fade-out/fade-in when transferring between rooms.
Week 3
Finally drew up the world map. A nice simple 8x5 set of rooms (40 rooms for the main world), with an additional set of dungeons, caves, and a location for the final battle.
Decided to randomise the exits between rooms to make the layout feel a bit more organic.
Began mapping the rooms with the tilesets. Managed to get through rooms A1->A8, B1->B8, C1, Dungeon1 (4 rooms), and 1 cave room.
With 3 weeks down, I can see good progress being made and everything is coming together nicely. My focus for the Week 4 will be to continue mapping the rooms.
I will also be starting to upload some basic images as part of #ScreenshotSaturday each week. I will replicate those on Twitter and here on the devlog. My first will aim to be up tomorrow (20-May)
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- So few things left to doJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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