A long time has passed
It has been a while since my last post to this devlog, and I hadn't even realised it. There were some issues with the way that things were going with the original version of the game, so I took a step back and branched everything off to see if I could switch things around a bit to make it a better experience.
Thankfully I found the graphics that I wanted which fit more with the style of the game that I actually wanted to be working on, and it didn't take me too long to swap out some of the game mechanics.
Ix and the Dark Mage now has a faster feel to it with ranged weapons instead of the original sword only, and with dashing and other states in place it definitely feels a faster and nicer game.
There is still quite a way to go to get it to a state where I can show of more details, but the very next thing to have working (hopefully this week) will be the basis of the enemy states and dynamic movement/patrolling.
Get Ix and the Dark Mage
Ix and the Dark Mage
Status | Released |
Author | BaBiA Game Studio |
Genre | Action |
Tags | Fantasy, GameMaker, Pixel Art, Singleplayer |
Languages | English |
More posts
- Ix has gone liveJun 11, 2019
- Onto the final battle - pt2 (and beyond)Jun 10, 2019
- Onto the final battle - pt1Jun 04, 2019
- More tweaks and changesJun 04, 2019
- New endingsJun 04, 2019
- A very productive weekJun 04, 2019
- So few things left to doJun 04, 2019
- That was easier than I thought...Jun 04, 2019
- Bug, bugs, bugsJun 04, 2019
- The work goes onJun 04, 2019
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